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Emerging
Communication
Series and list of volumes
Communication
in VR
Towards CyberPsychology
Say not to say
Being there
Ambient
Intelligence
The hidden structure
of interaction
From Communication to
Presence
IOS Press
Editorial Board
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Series
and list of volumes - Summary
Studies on new technologies and practices in communication
publishes state-of-the-art monographic volumes that examine a broad range
of issues in communication technology, theories, research, practices and
applications.
It presents the latest development in the field of traditional and computer-
mediated communication with emphasis on novel technologies and theoretical
work in this multidisciplinary area of pure and applied research.
1. Communication in VR
Communications Through Virtual Technologies:
Identity, Community and Technology in the Communication Age
For many researchers virtual reality (VR) is first of all a technology.
This vision is also well reflected in the growing research work concerned
with virtual environments: most of it has addressed more the development
of new rendering technologies rather than the highly interactive and dynamic
nature of user-system interaction that VR supports. However, this focus
on technology is disappointing for developers and researchers. To overcome
this limitation, the book describes VR as an advanced communication tool:
a communication interface in single-user VR, and a communication medium
in the case of multi-user VR. This book is part of a general inquiry into
the implications of new technologies like VR. The shifting structures of
communication systems present historic opportunities and challenges for
communication researchers and that these require multidisciplinary approaches
to communication research. Virtual reality may become the ship that helps
us sail the vast oceans of cyberspace. This book is our attempt to construct
a paper telescope to scan the horizon for signs of communication (and life)
in the age of virtual reality.
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2. Towards CyberPsychology
Mind, Cognition and Society in the
Internet Age
Apart from studying online environments, psychology is also discovering
the great opportunities inherent in this medium. Psychological applications
using the Net, especially the World Wide Web, have recently appeared. Specifically,
it is possible to identify ten types of psychological Internet applications:
information resources on psychological concepts and issues; self-help guides;
psychological testing and assessment; help in deciding to undergo therapy;
information about specific psychological services; single-session psychological
advice through e-mail or e-bulletin boards; ongoing personal counseling
and therapy through e-mail; real-time counseling through chat, web telephony,
and videoconferencing; synchronous and asynchronous support groups, discussion
groups, and group counseling; and psychological and social research. Drawing
on research in the social sciences, communications, and other fields, this
book wants to analyze how online environments - the Internet, Virtual Reality
and Telemedicine - influencing the experience of psychology. By defining
a new research area, the CyberPsychology, the Editors tries
to provide some guidelines for understanding the processes by which we manage
our experience - construct identities, create communities and make meanings
- through the most advanced communication media. The topics discussed directly
involve critical issues for designers and users, and are presented with
scientific competence and suggestions for actual use.
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3. Say not to Say
New perspectives on miscommunication
Many of us, when asked about communication, usually think of it as a mere
information transmission from a source to a receiver by means of coding-encoding
processes. However, different studies during the last fifty years clearly
underlined that one thing is what is said, another is what is meant. In
fact, many meanings are characterized by fuzzy boundaries that are defined
by the context in which they are expressed. Within this perspective, meaning
is not a fixed system of univocal correspondences between expression and
content, but a set of possible inferences that have different probability
degrees of realization.
Starting from these premises, the Editors try to provide some guidelines
to understand the processes by which we manage our experience - make meanings,
construct identities and search for friends and partners - through the analysis
of miscommunication processes. According to the approach proposed by the
Editors, miscommunication is considered not only as a defect or a mismatch,
but also as a plus and as a powerful device in the hands of the communicators.
In this sense, miscommunication can be considered as a chance, because it
enhances the degrees of freedom available to communicators in their interaction.
This vision has a strong effect on the possibility of improving the communication
process: communicators have the opportunity to manage their communicative
strategy in the best possible way, given the contextual constraints and
their respective encyclopaedia of knowledge. Through the choice of specific
linguistic and extra-linguistic hints and clues - intonation, the word order
in an utterance, an extra stress and so on - the speaker can convey different
meanings and adapt them to a specific context.
The topics discussed directly involve critical issues for many application
areas such as marketing, advertising, group management, media and new media
development, and are presented with scientific competence and suggestions
for actual use.
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4. Being There
Concepts, Effects and Measurement of User Presence in Synthetic Environments
"Presence", the sense of "being there" in a mediated
environment, has been applied to describe the user experience when interacting
with advanced media interfaces such as virtual environments. Why examine
the concept of presence? There are compelling practical and theoretical
reasons. The definition of the construct of presence is of particular interest
today because it has the potential relevance for the design and evaluation
of a broad range of interactive and non-interactive media and applications
in several areas such as medicine, entertainment, education and training.
An enhanced sense of presence plays an important role in technologies such
as the video telephone, high definition television (HDTV), 3G portable phones,
home and arcade video games, the World Wide Web, and more. The book examines
the different facets of the concept of presence. It begins by noting practical
and theoretical reasons for studying this concept. Different theories of
presence are identified and a detailed description of the concepts included
in these conceptualizations is presented. Existing research and about the
factors that encourage or discourage a sense of presence in media users
as well as the physiological and psychological effects of presence are then
outlined. Finally, suggestions concerning possible evolutions of this concept
allowed by the diffusion of ambient intelligence and 3G portable communication
are presented.
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5. Ambient Intelligence
The evolution of technology, communication and cognition towards the future
of human-computer interaction
The metaphor of Ambient Intelligence (AmI) tries to picture a vision of
the future where all of us will be surrounded by “intelligent” electronic
environments, and this ambient has claims to being sensitive and responsive to
our needs. A multitude of sensors and actuators are already embedded in very-small
or very large information and communication technologies, and it is only a question
of time when better use can be gained from these complex (yet still extraordinarily
primitive) technology systems.
The emphasis of AmI is on greater user-friendliness, more efficient services
support, user-empowerment, and support for human interactions. Focusing on these
features, Europe can exploit its technology advantage in areas such as mobile
communications, portable devices, systems integration, embedded computing and
intelligent systems design. However, the success of this vision will be based
on the social dimension of innovation, the ability as well as the willingness
of society to use, absorb or adapt to technological opportunities.
The goal of this volume is to assess the technologies and processes that are
behind the AmI vision to help the development of state-of-the-art applications.
More in detail, this volume aims at supporting researchers and scientists, interested
in the understanding and exploiting the potential of AmI, seeing that strong
multi-disciplinary and collaborative approach is a key requirement for large
scale technology innovation and the development of effective applications.
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6. The Hidden Structure of Interaction
From Neurons to Culture Patterns
The idea of complexity states that most things tend to organize themselves into recurring patterns, even when these patterns are not immediately visible to an external observer. The general name for the scientific field concerned with the behavior over time of a dynamic system is “complexity theory”. The dynamic systems – systems capable of changing over time – are the focus of this approach, and its concern is with the predictability of their behavior. The systems of interest to the complexity theory, under certain conditions, perform in regular, predictable ways; under other conditions they exhibit behavior in which regularity and predictability is lost. The concepts of stable and unstable behavior are part of the traditional repertoire of physical science. What is novel is the concept of something in between – chaotic behavior. For chaos here we refer to systems which display behavior that, though it has certain regularities, defies prediction. How does the order emerge from the chaos? How can we predict the behavior of a chaotic system? Over the last 30 years and more, trying to identify the hidden patterns behind chaotic behavior became the focus of attention in a number of scientific disciplines. These range as widely as astronomy, chemistry, evolutionary biology, geology and psychology.
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7. From Communication to Presence
Cognition, Emotions and Culture towards the Ultimate Communicative Experience
Festschrift in honor of Luigi Anolli
The convergence between telecommunication, virtual reality and artificial intelligence technologies resulted in a dramatic increase and modification of the opportunities to experience the physical and social world. In the latest media - high definition TV, computer games and, especially, Virtual Reality the user is no more a passive receiver but fully experiences the media content: he is present in it. What is presence and how can we manipulate it within a communicative experience? The book tries to outline a unitary theory of interpersonal relationship where communication and presence are simply the two faces of the same coin: intersubjective experience. In particular, the main message of the book is the following: the cooperative activities are created and governed by a reciprocal intentional game between the communicators regulated by the level of presence experienced by the interactants.
Miscommunication has a central role in these processes. This is why this book tries to provide the reader with worthwhile options for a vast array of specific communicative contexts leisure, learning and therapy - and discusses the theories and methods needed to understand them. After completing this text, the reader should thus be better equipped to make more reasoned and more effective communication decisions.
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8. Global Data Management
An unforeseen growth of the volume and diversity of the data, content and knowledge is being generated all over the globe. Several factors lead to this growing complexity, among them: Size (the sheer increase in the numbers of knowledge producers and users, and in their production/use capabilities), Pervasiveness (in space and time of knowledge, knowledge producers and users), Dynamicity (new and old knowledge items will appear and disappear virtually at any moment), Unpredictability (the future dynamics of knowledge are unknown not only at design time but also at run time). The situation is made worse by the fact that the complexity of knowledge grows exponentially with the number of interconnected components. The traditional approach of knowledge management and engineering is top-down and centralised, and depends on fixing at design time what can be expressed and how. Global Data Management is playing a crucial role in the development of our networked distributed society. Its importance has been recognised in the IST programme since several years, in particular in its long-term research part, Future and Emerging Technologies (FET). Many of the papers included in this book refer to IST and FET projects currently running or recently completed.
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