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Project
objectives
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The
main goal of the project is to prove the technical and clinical
viability of using portable and shared Virtual Reality systems in
clinical psychology. The project will provide both innovative VR
based tools for the treatment of patients, clinical trials to verify
their viability and action plans for dissemination of its results.The
selected disorders are: panic disorder, social phobia and agoraphobia;
obesity, bulimia and binge-eating disorders; male impotence and
premature ejaculation.To reach this goal in 1999 different US government
institutions funded the research in this area with 22 million US$
vs. less that 2 million Euros from EU institutions. In this sense
the project, joining the major European players in the field aims
at creating a sufficient critical mass to make the EU-based research
more competitive.
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Brief
description of the project
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VEPSY
will reach its goals by:
a) designing/tuning and developing 4 VRMS clinical modules to be
used with the Virtual Reality Modular System (VRMS) defined by two
successful 4FP EC funded projects. The selected disorders are:
- panic disorder and agoraphobia;
- male impotence and premature ejaculation;
- obesity, bulimia and binge-eating disorders;
- social phobia.
To ensure the broadest user base, the developed modules will be
available both as shared telemedicine tools available through Internet
by using a plug-in for the most common browsers (Explorer and Navigator)
and as portable tools based on Speed-Step notebook PCs.
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This
choice ensures low costs, wide availability, an open architecture
and the possibility of benefiting from the improvements planned
for these machine by INTEL and AMD, mainly faster processors and
enhanced multimedia support.
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| b)
Defining new treatment protocols for the use of the clinical modules
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assessment and therapy. In doing this the project will follow a User
Centered Strategy where feedback from individual users (and from groups
representing users) will play a key role in driving the design and
implementation process.
c) Testing their efficacy at a scale of operation representing reality.
In particular the project plans a 9-month Demonstration phase involving
no less than 30 patients and a 15-month Validation phase involving
no less than 240 patients from at least two different EC countries.
d) Disseminating the obtained results to Extended Audience. Both clinicians
and end users will be reached. |
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Project
Milestones
and expected results
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Key
milestones are:
a) development of the prototypes;
b) end of small-scale clinical trials;
c) development of the clinical modules;
d) end of large-scale clinical trials;
e) tuning.
Anticipated deliverables are: improved methods to prevent, diagnose
and treat major mental/psychological illnesses; more competitive VR-based
technological products and services for coping with major disturbances
and for promoting the quality of life, autonomy and social integration
of psycho-pathological patients. |
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